Customer | U.S. Army | ||||||
Users | Battalion command students and their instructors | ||||||
Need | Battle Command is a tactical decision game developed by MÄK Technologies, which is used by Command Prep Course students at the Command General Staff College at Fort Leavenworth to play battalion level tactical scenarios in a dynamic, 3-D environment. In the training setting, the simulation previously required the effort of an instructor to observe the student’s actions and provide after action reviews (AAR). The addition of an Intelligent Tutoring System (ITS) to Battle Command off-loads the instructor from some of these duties and allows the students to execute scenarios without requiring an instructor for the AAR. | ||||||
Solution |
|
||||||
Status | The Battle Command ITS was delivered to the U.S. Army in October 2002. It represents a leave-behind demonstration unit that can train tactical decision-making without the aid of an instructor. Possible future extensions for the system include further development with additional training scenarios for automated instructional remediation, expansion of the interface object model used by the simulation and the ITS for higher fidelity performance assessment, and integration with a broader set of tactical principles applicable to tank battalion command. | ||||||
Related Applications | The Battle Command ITS represented the first integration of an ITS with an existing simulation, using strictly the HLA protocol. There is a wide range of potential related application areas, where existing standards-based simulations that use the HLA protocol to publish simulation data and states can be leveraged for training purposes by interfacing to an intelligent trainer. | ||||||
Additional information |
|