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The use of wargames in the
Air Force curriculum to date
has been hindered by the significant
amount of time and effort required
to develop new wargames. Existing
wargames built for Air Force
students are disparate, one-off
efforts, implemented on different
platforms, with drastically
varying interfaces that impose
a steep learning curve on the
student and waste valuable classroom
time. An even larger concern
is tomorrow’s wargames. Because
warfare can change so quickly,
as evidenced by the events of
the last decade, the Air Force’s
curriculums must change just
as swiftly. Using current wargame
development methods, however,
the construction of wargames
necessarily lags behind current
events and modern military theory.
Instructors must rely on programmers
– who often do not have the
necessary subject matter expertise
– to build the wargames for
them to use in their courses.
This is costly, slow, and error-
prone. |